#include "Game/Actor/AI/aiBowShoot.h" namespace uking::ai { BowShoot::BowShoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} BowShoot::~BowShoot() = default; void BowShoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void BowShoot::leave_() { ksys::act::ai::Ai::leave_(); } } // namespace uking::ai