#include "Game/Actor/AI/aiBowlPin.h" namespace uking::ai { BowlPin::BowlPin(const InitArg& arg) : ksys::act::ai::Ai(arg) {} BowlPin::~BowlPin() = default; bool BowlPin::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void BowlPin::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void BowlPin::leave_() { ksys::act::ai::Ai::leave_(); } void BowlPin::loadParams_() { getStaticParam(&mDegree_s, "Degree"); } } // namespace uking::ai