#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class BoxWaterRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(BoxWaterRoot, ksys::act::ai::Ai) public: explicit BoxWaterRoot(const InitArg& arg); ~BoxWaterRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // FIXME: remove this u8 pad_0x38[0x38]; // map_unit_param at offset 0x70 const int* mWaterMaterial_m{}; // map_unit_param at offset 0x78 const float* mFlowSpeedFactor_m{}; // map_unit_param at offset 0x80 const float* mWaterfallRadius_m{}; // map_unit_param at offset 0x88 const float* mWaterfallLength_m{}; // map_unit_param at offset 0x90 const float* mWaterfallThickness_m{}; // map_unit_param at offset 0x98 const float* mWaterfallAngle_m{}; // map_unit_param at offset 0xa0 const int* mSoundInDoorType_m{}; }; } // namespace uking::ai