#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class BreathAttackEnemyBattle : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(BreathAttackEnemyBattle, ksys::act::ai::Ai) public: explicit BreathAttackEnemyBattle(const InitArg& arg); ~BreathAttackEnemyBattle() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mEnlargeTime_s{}; // static_param at offset 0x40 const float* mAttackAngle_s{}; // static_param at offset 0x48 const float* mAttackRatio_s{}; // static_param at offset 0x50 const float* mBreathSize_s{}; // static_param at offset 0x58 const float* mAttackIntervalIntensity_s{}; // static_param at offset 0x60 const int* mGlobalNoAtkTime_s{}; // static_param at offset 0x68 const bool* mIsEndAfterAttack_s{}; // static_param at offset 0x70 const bool* mIsDeleteBreath_s{}; // static_param at offset 0x78 const bool* mIsUpdateNoticeState_s{}; // static_param at offset 0x80 sead::SafeString mBreathName_s{}; }; } // namespace uking::ai