#include "Game/Actor/AI/aiBreathEnemyRangeKeepMove.h" namespace uking::ai { BreathEnemyRangeKeepMove::BreathEnemyRangeKeepMove(const InitArg& arg) : EnemyRangeKeepMove(arg) {} BreathEnemyRangeKeepMove::~BreathEnemyRangeKeepMove() = default; bool BreathEnemyRangeKeepMove::init_(sead::Heap* heap) { return EnemyRangeKeepMove::init_(heap); } void BreathEnemyRangeKeepMove::enter_(ksys::act::ai::InlineParamPack* params) { EnemyRangeKeepMove::enter_(params); } void BreathEnemyRangeKeepMove::leave_() { EnemyRangeKeepMove::leave_(); } void BreathEnemyRangeKeepMove::loadParams_() { EnemyRangeKeepMove::loadParams_(); getStaticParam(&mEnlargeTime_s, "EnlargeTime"); getStaticParam(&mAttackRatio_s, "AttackRatio"); getStaticParam(&mBreathSize_s, "BreathSize"); getStaticParam(&mBreathName_s, "BreathName"); getStaticParam(&mBaseNode_s, "BaseNode"); getStaticParam(&mLoopTime_s, "LoopTime"); getStaticParam(&mBreathEndDist_s, "BreathEndDist"); getStaticParam(&mBreathMinTime_s, "BreathMinTime"); } } // namespace uking::ai