#pragma once #include "Game/Actor/AI/aiEnemyRangeKeepMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class BreathEnemyRangeKeepMove : public EnemyRangeKeepMove { SEAD_RTTI_OVERRIDE(BreathEnemyRangeKeepMove, EnemyRangeKeepMove) public: explicit BreathEnemyRangeKeepMove(const InitArg& arg); ~BreathEnemyRangeKeepMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x110 const int* mEnlargeTime_s{}; // static_param at offset 0x118 const float* mAttackRatio_s{}; // static_param at offset 0x120 const float* mBreathSize_s{}; // static_param at offset 0x128 sead::SafeString mBreathName_s{}; // static_param at offset 0x138 sead::SafeString mBaseNode_s{}; // static_param at offset 0x148 const int* mLoopTime_s{}; // static_param at offset 0x150 const float* mBreathEndDist_s{}; // static_param at offset 0x158 const int* mBreathMinTime_s{}; }; } // namespace uking::ai