#include "Game/Actor/AI/aiCalledEnemyMove.h" namespace uking::ai { CalledEnemyMove::CalledEnemyMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} CalledEnemyMove::~CalledEnemyMove() = default; bool CalledEnemyMove::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void CalledEnemyMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void CalledEnemyMove::leave_() { ksys::act::ai::Ai::leave_(); } void CalledEnemyMove::loadParams_() { getStaticParam(&mLostDist_s, "LostDist"); getStaticParam(&mWaitDist_s, "WaitDist"); getDynamicParam(&mTargetActor_d, "TargetActor"); } } // namespace uking::ai