#include "Game/Actor/AI/aiCannonBallRoot.h" namespace uking::ai { CannonBallRoot::CannonBallRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} CannonBallRoot::~CannonBallRoot() = default; bool CannonBallRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void CannonBallRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void CannonBallRoot::leave_() { ksys::act::ai::Ai::leave_(); } void CannonBallRoot::loadParams_() {} } // namespace uking::ai