#include "Game/Actor/AI/aiCapturedActDeadSelector.h" namespace uking::ai { CapturedActDeadSelector::CapturedActDeadSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {} CapturedActDeadSelector::~CapturedActDeadSelector() = default; bool CapturedActDeadSelector::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void CapturedActDeadSelector::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void CapturedActDeadSelector::leave_() { ksys::act::ai::Ai::leave_(); } void CapturedActDeadSelector::loadParams_() { getMapUnitParam(&mIsPlayerPut_m, "IsPlayerPut"); // FIXME: CALL _ZNK4ksys3act2ai6RootAi18getAITreeVariable2EPPbRKN4sead14SafeStringBaseIcEE @ // 0x7100d66968 } } // namespace uking::ai