#include "Game/Actor/AI/aiCapturedActorReactionChemical.h" namespace uking::ai { CapturedActorReactionChemical::CapturedActorReactionChemical(const InitArg& arg) : ksys::act::ai::Ai(arg) {} CapturedActorReactionChemical::~CapturedActorReactionChemical() = default; bool CapturedActorReactionChemical::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void CapturedActorReactionChemical::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void CapturedActorReactionChemical::leave_() { ksys::act::ai::Ai::leave_(); } void CapturedActorReactionChemical::loadParams_() { getStaticParam(&mOnEnterOnly_s, "OnEnterOnly"); } } // namespace uking::ai