#include "Game/Actor/AI/aiCapturedActorRoot.h" namespace uking::ai { CapturedActorRoot::CapturedActorRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} CapturedActorRoot::~CapturedActorRoot() = default; bool CapturedActorRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void CapturedActorRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void CapturedActorRoot::leave_() { ksys::act::ai::Ai::leave_(); } void CapturedActorRoot::loadParams_() { getStaticParam(&mInvalidTgtTimerVal_s, "InvalidTgtTimerVal"); getStaticParam(&mInvalidEscapeTimerVal_s, "InvalidEscapeTimerVal"); getStaticParam(&mIsDeleteWhenDead_s, "IsDeleteWhenDead"); getStaticParam(&mIsDeadWhenPut_s, "IsDeadWhenPut"); getStaticParam(&mIsEscapeWhenPut_s, "IsEscapeWhenPut"); getStaticParam(&mIsDeadWhenDrop_s, "IsDeadWhenDrop"); getMapUnitParam(&mIsPlayerPut_m, "IsPlayerPut"); getMapUnitParam(&mIsLocatorCreate_m, "IsLocatorCreate"); getMapUnitParam(&mIsCreateDead_m, "IsCreateDead"); // FIXME: CALL _ZNK4ksys3act2ai6RootAi18getAITreeVariable2EPPbRKN4sead14SafeStringBaseIcEE @ // 0x7100d66968 } } // namespace uking::ai