#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class CapturedActorRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(CapturedActorRoot, ksys::act::ai::Ai) public: explicit CapturedActorRoot(const InitArg& arg); ~CapturedActorRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // FIXME: remove this u8 pad_0x38[0x30]; // static_param at offset 0x68 const int* mInvalidTgtTimerVal_s{}; // static_param at offset 0x70 const int* mInvalidEscapeTimerVal_s{}; // static_param at offset 0x78 const bool* mIsDeleteWhenDead_s{}; // static_param at offset 0x80 const bool* mIsDeadWhenPut_s{}; // static_param at offset 0x88 const bool* mIsEscapeWhenPut_s{}; // static_param at offset 0x90 const bool* mIsDeadWhenDrop_s{}; // map_unit_param at offset 0x98 const bool* mIsPlayerPut_m{}; // map_unit_param at offset 0xa0 const bool* mIsLocatorCreate_m{}; // map_unit_param at offset 0xa8 const bool* mIsCreateDead_m{}; }; } // namespace uking::ai