#include "Game/Actor/AI/aiCarryBox.h" namespace uking::ai { CarryBox::CarryBox(const InitArg& arg) : ksys::act::ai::Ai(arg) {} CarryBox::~CarryBox() = default; bool CarryBox::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void CarryBox::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void CarryBox::leave_() { ksys::act::ai::Ai::leave_(); } void CarryBox::loadParams_() {} } // namespace uking::ai