#include "Game/Actor/AI/aiCastleLynelBattle.h" namespace uking::ai { CastleLynelBattle::CastleLynelBattle(const InitArg& arg) : LynelBattle(arg) {} CastleLynelBattle::~CastleLynelBattle() = default; bool CastleLynelBattle::init_(sead::Heap* heap) { return LynelBattle::init_(heap); } void CastleLynelBattle::enter_(ksys::act::ai::InlineParamPack* params) { LynelBattle::enter_(params); } void CastleLynelBattle::leave_() { LynelBattle::leave_(); } void CastleLynelBattle::loadParams_() { LynelBattle::loadParams_(); } } // namespace uking::ai