#include "Game/Actor/AI/aiChangeWeatherTagRoot.h" namespace uking::ai { ChangeWeatherTagRoot::ChangeWeatherTagRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} bool ChangeWeatherTagRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ChangeWeatherTagRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ChangeWeatherTagRoot::leave_() { ksys::act::ai::Ai::leave_(); } void ChangeWeatherTagRoot::loadParams_() { getMapUnitParam(&mWeather_m, "Weather"); getMapUnitParam(&mWeatherEff_m, "WeatherEff"); getMapUnitParam(&mPaletteSel_m, "PaletteSel"); getMapUnitParam(&mPSelSpeed_m, "PSelSpeed"); getMapUnitParam(&mIgnitedLevel_m, "IgnitedLevel"); getMapUnitParam(&mTemperatureDay_m, "TemperatureDay"); getMapUnitParam(&mTemperatureNight_m, "TemperatureNight"); getMapUnitParam(&mTemperatureDirectDay_m, "TemperatureDirectDay"); getMapUnitParam(&mTemperatureDirectNight_m, "TemperatureDirectNight"); getMapUnitParam(&mCloudShadowOff_m, "CloudShadowOff"); getMapUnitParam(&mBluffThunderOff_m, "BluffThunderOff"); getMapUnitParam(&mFogMinusCorrection_m, "FogMinusCorrection"); } } // namespace uking::ai