#include "Game/Actor/AI/aiChemicalEnemyFindPlayer.h" namespace uking::ai { ChemicalEnemyFindPlayer::ChemicalEnemyFindPlayer(const InitArg& arg) : LandHumEnemyFindPlayer(arg) {} ChemicalEnemyFindPlayer::~ChemicalEnemyFindPlayer() = default; void ChemicalEnemyFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) { LandHumEnemyFindPlayer::enter_(params); } void ChemicalEnemyFindPlayer::leave_() { LandHumEnemyFindPlayer::leave_(); } void ChemicalEnemyFindPlayer::loadParams_() { LandHumEnemyFindPlayer::loadParams_(); } } // namespace uking::ai