#pragma once #include "Game/Actor/AI/aiLandHumEnemyFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class ChemicalEnemyFindPlayer : public LandHumEnemyFindPlayer { SEAD_RTTI_OVERRIDE(ChemicalEnemyFindPlayer, LandHumEnemyFindPlayer) public: explicit ChemicalEnemyFindPlayer(const InitArg& arg); ~ChemicalEnemyFindPlayer() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: }; } // namespace uking::ai