#include "Game/Actor/AI/aiChemicalEnemyRoot.h" namespace uking::ai { ChemicalEnemyRoot::ChemicalEnemyRoot(const InitArg& arg) : EnemyRoot(arg) {} ChemicalEnemyRoot::~ChemicalEnemyRoot() = default; void ChemicalEnemyRoot::enter_(ksys::act::ai::InlineParamPack* params) { EnemyRoot::enter_(params); } void ChemicalEnemyRoot::loadParams_() { EnemyRoot::loadParams_(); getStaticParam(&mIsElementNoHit_s, "IsElementNoHit"); getStaticParam(&mIsElectricWater_s, "IsElectricWater"); getStaticParam(&mColorASName_s, "ColorASName"); } } // namespace uking::ai