#pragma once #include "Game/Actor/AI/aiEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class ChemicalEnemyRoot : public EnemyRoot { SEAD_RTTI_OVERRIDE(ChemicalEnemyRoot, EnemyRoot) public: explicit ChemicalEnemyRoot(const InitArg& arg); ~ChemicalEnemyRoot() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // static_param at offset 0x1d8 const bool* mIsElementNoHit_s{}; // static_param at offset 0x1e0 const bool* mIsElectricWater_s{}; // static_param at offset 0x1e8 sead::SafeString mColorASName_s{}; }; } // namespace uking::ai