#include "Game/Actor/AI/aiChemicalExplode.h" namespace uking::ai { ChemicalExplode::ChemicalExplode(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ChemicalExplode::~ChemicalExplode() = default; bool ChemicalExplode::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ChemicalExplode::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ChemicalExplode::leave_() { ksys::act::ai::Ai::leave_(); } void ChemicalExplode::loadParams_() {} } // namespace uking::ai