#include "Game/Actor/AI/aiChemicalGiantArmorRoot.h" namespace uking::ai { ChemicalGiantArmorRoot::ChemicalGiantArmorRoot(const InitArg& arg) : GiantArmorRoot(arg) {} ChemicalGiantArmorRoot::~ChemicalGiantArmorRoot() = default; bool ChemicalGiantArmorRoot::init_(sead::Heap* heap) { return GiantArmorRoot::init_(heap); } void ChemicalGiantArmorRoot::enter_(ksys::act::ai::InlineParamPack* params) { GiantArmorRoot::enter_(params); } void ChemicalGiantArmorRoot::leave_() { GiantArmorRoot::leave_(); } void ChemicalGiantArmorRoot::loadParams_() { GiantArmorRoot::loadParams_(); getStaticParam(&mElectricTime_s, "ElectricTime"); getStaticParam(&mElectricDamageScale_s, "ElectricDamageScale"); } } // namespace uking::ai