#pragma once #include "Game/Actor/AI/aiGiantArmorRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class ChemicalGiantArmorRoot : public GiantArmorRoot { SEAD_RTTI_OVERRIDE(ChemicalGiantArmorRoot, GiantArmorRoot) public: explicit ChemicalGiantArmorRoot(const InitArg& arg); ~ChemicalGiantArmorRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mElectricTime_s{}; // static_param at offset 0x40 const float* mElectricDamageScale_s{}; }; } // namespace uking::ai