#include "Game/Actor/AI/aiChemicalWeaponRoot.h" namespace uking::ai { ChemicalWeaponRoot::ChemicalWeaponRoot(const InitArg& arg) : WeaponRootAI(arg) {} ChemicalWeaponRoot::~ChemicalWeaponRoot() = default; void ChemicalWeaponRoot::enter_(ksys::act::ai::InlineParamPack* params) { WeaponRootAI::enter_(params); } } // namespace uking::ai