#include "Game/Actor/AI/aiChildDeviceReflectArrow.h" namespace uking::ai { ChildDeviceReflectArrow::ChildDeviceReflectArrow(const InitArg& arg) : WithoutWeaponArrow(arg) {} ChildDeviceReflectArrow::~ChildDeviceReflectArrow() = default; void ChildDeviceReflectArrow::enter_(ksys::act::ai::InlineParamPack* params) { WithoutWeaponArrow::enter_(params); } void ChildDeviceReflectArrow::loadParams_() { WithoutWeaponArrow::loadParams_(); getStaticParam(&mReflectCountMax_s, "ReflectCountMax"); getStaticParam(&mReflectAimSpeed_s, "ReflectAimSpeed"); getStaticParam(&mReflectAccel_s, "ReflectAccel"); } } // namespace uking::ai