#include "Game/Actor/AI/aiChildFavoriteSelector.h" namespace uking::ai { ChildFavoriteSelector::ChildFavoriteSelector(const InitArg& arg) : ChildSelector(arg) {} ChildFavoriteSelector::~ChildFavoriteSelector() = default; bool ChildFavoriteSelector::init_(sead::Heap* heap) { return ChildSelector::init_(heap); } void ChildFavoriteSelector::enter_(ksys::act::ai::InlineParamPack* params) { ChildSelector::enter_(params); } void ChildFavoriteSelector::leave_() { ChildSelector::leave_(); } void ChildFavoriteSelector::loadParams_() { ChildSelector::loadParams_(); } } // namespace uking::ai