#include "Game/Actor/AI/aiChildHaveSelect.h" namespace uking::ai { ChildHaveSelect::ChildHaveSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ChildHaveSelect::~ChildHaveSelect() = default; bool ChildHaveSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ChildHaveSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ChildHaveSelect::leave_() { ksys::act::ai::Ai::leave_(); } void ChildHaveSelect::loadParams_() { getStaticParam(&mIsCheckEveryFrame_s, "IsCheckEveryFrame"); } } // namespace uking::ai