#include "Game/Actor/AI/aiChildSelector.h" namespace uking::ai { ChildSelector::ChildSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ChildSelector::~ChildSelector() = default; bool ChildSelector::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ChildSelector::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ChildSelector::leave_() { ksys::act::ai::Ai::leave_(); } void ChildSelector::loadParams_() { getStaticParam(&mIsNoChildForceEnd_s, "IsNoChildForceEnd"); getStaticParam(&mIsCheckEveryFrame_s, "IsCheckEveryFrame"); } } // namespace uking::ai