#include "Game/Actor/AI/aiChmCheck.h" namespace uking::ai { ChmCheck::ChmCheck(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ChmCheck::~ChmCheck() = default; bool ChmCheck::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ChmCheck::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ChmCheck::leave_() { ksys::act::ai::Ai::leave_(); } void ChmCheck::loadParams_() { getStaticParam(&mChmType_s, "ChmType"); } } // namespace uking::ai