#include "Game/Actor/AI/aiChmVolRateCheckBlankOk.h" namespace uking::ai { ChmVolRateCheckBlankOk::ChmVolRateCheckBlankOk(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ChmVolRateCheckBlankOk::~ChmVolRateCheckBlankOk() = default; bool ChmVolRateCheckBlankOk::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ChmVolRateCheckBlankOk::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ChmVolRateCheckBlankOk::leave_() { ksys::act::ai::Ai::leave_(); } void ChmVolRateCheckBlankOk::loadParams_() { getStaticParam(&mVolTh_s, "VolTh"); getStaticParam(&mDebugScale_s, "DebugScale"); getStaticParam(&mDebugDraw_s, "DebugDraw"); getStaticParam(&mIsInvalidBreakJudge_s, "IsInvalidBreakJudge"); getMapUnitParam(&mFreezeTarget_m, "FreezeTarget"); getMapUnitParam(&mIceBreakScale_m, "IceBreakScale"); } } // namespace uking::ai