#include "Game/Actor/AI/aiChuchuNavMoveTarget.h" namespace uking::ai { ChuchuNavMoveTarget::ChuchuNavMoveTarget(const InitArg& arg) : NavMoveTarget(arg) {} ChuchuNavMoveTarget::~ChuchuNavMoveTarget() = default; bool ChuchuNavMoveTarget::init_(sead::Heap* heap) { return NavMoveTarget::init_(heap); } void ChuchuNavMoveTarget::enter_(ksys::act::ai::InlineParamPack* params) { NavMoveTarget::enter_(params); } void ChuchuNavMoveTarget::leave_() { NavMoveTarget::leave_(); } void ChuchuNavMoveTarget::loadParams_() { NavMoveTarget::loadParams_(); getStaticParam(&mWallHitTime_s, "WallHitTime"); } } // namespace uking::ai