#include "Game/Actor/AI/aiChuchuRoot.h" namespace uking::ai { ChuchuRoot::ChuchuRoot(const InitArg& arg) : EnemyRoot(arg) {} ChuchuRoot::~ChuchuRoot() = default; bool ChuchuRoot::init_(sead::Heap* heap) { return EnemyRoot::init_(heap); } void ChuchuRoot::enter_(ksys::act::ai::InlineParamPack* params) { EnemyRoot::enter_(params); } void ChuchuRoot::leave_() { EnemyRoot::leave_(); } void ChuchuRoot::loadParams_() { EnemyRoot::loadParams_(); getStaticParam(&mSubASSlot_s, "SubASSlot"); getStaticParam(&mChemicalScaleTime_s, "ChemicalScaleTime"); getStaticParam(&mClothStiffness30_s, "ClothStiffness30"); getStaticParam(&mClothStiffness20_s, "ClothStiffness20"); getStaticParam(&mSubAS_s, "SubAS"); getStaticParam(&mChemicalFieldKey_s, "ChemicalFieldKey"); // FIXME: CALL _ZNK4ksys3act2ai6RootAi18getAITreeVariable2EPPbRKN4sead14SafeStringBaseIcEE @ // 0x7100d66968 } } // namespace uking::ai