#pragma once #include "Game/Actor/AI/aiEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class ChuchuRoot : public EnemyRoot { SEAD_RTTI_OVERRIDE(ChuchuRoot, EnemyRoot) public: explicit ChuchuRoot(const InitArg& arg); ~ChuchuRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x1d8 const int* mSubASSlot_s{}; // static_param at offset 0x1e0 const int* mChemicalScaleTime_s{}; // static_param at offset 0x1e8 const float* mClothStiffness30_s{}; // static_param at offset 0x1f0 const float* mClothStiffness20_s{}; // static_param at offset 0x1f8 sead::SafeString mSubAS_s{}; // static_param at offset 0x208 sead::SafeString mChemicalFieldKey_s{}; }; } // namespace uking::ai