#include "Game/Actor/AI/aiChuchuTypeSelect.h" namespace uking::ai { ChuchuTypeSelect::ChuchuTypeSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ChuchuTypeSelect::~ChuchuTypeSelect() = default; bool ChuchuTypeSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ChuchuTypeSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ChuchuTypeSelect::leave_() { ksys::act::ai::Ai::leave_(); } void ChuchuTypeSelect::loadParams_() {} } // namespace uking::ai