#include "Game/Actor/AI/aiCircleMove.h" namespace uking::ai { CircleMove::CircleMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} CircleMove::~CircleMove() = default; bool CircleMove::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void CircleMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void CircleMove::leave_() { ksys::act::ai::Ai::leave_(); } void CircleMove::loadParams_() { getStaticParam(&mDirection_s, "Direction"); getStaticParam(&mRadius_s, "Radius"); getStaticParam(&mRadiusMargin_s, "RadiusMargin"); getStaticParam(&mSpeed_s, "Speed"); } } // namespace uking::ai