#include "Game/Actor/AI/aiCircleMoveFlying.h" namespace uking::ai { CircleMoveFlying::CircleMoveFlying(const InitArg& arg) : CircleMoveInFluid(arg) {} CircleMoveFlying::~CircleMoveFlying() = default; bool CircleMoveFlying::init_(sead::Heap* heap) { return CircleMoveInFluid::init_(heap); } void CircleMoveFlying::enter_(ksys::act::ai::InlineParamPack* params) { CircleMoveInFluid::enter_(params); } void CircleMoveFlying::leave_() { CircleMoveInFluid::leave_(); } void CircleMoveFlying::loadParams_() { CircleMoveInFluid::loadParams_(); getStaticParam(&mIsCheckSafetyAreaRadius_s, "IsCheckSafetyAreaRadius"); getStaticParam(&mIsUseHomePos_s, "IsUseHomePos"); } } // namespace uking::ai