#include "Game/Actor/AI/aiCircleMoveInFluid.h" namespace uking::ai { CircleMoveInFluid::CircleMoveInFluid(const InitArg& arg) : ksys::act::ai::Ai(arg) {} CircleMoveInFluid::~CircleMoveInFluid() = default; bool CircleMoveInFluid::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void CircleMoveInFluid::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void CircleMoveInFluid::leave_() { ksys::act::ai::Ai::leave_(); } void CircleMoveInFluid::loadParams_() { getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mRadiusX_s, "RadiusX"); getStaticParam(&mRadiusZ_s, "RadiusZ"); getStaticParam(&mMinRandRadiusRate_s, "MinRandRadiusRate"); getStaticParam(&mMaxRandRadiusRate_s, "MaxRandRadiusRate"); getStaticParam(&mAddAngleRateX_s, "AddAngleRateX"); getStaticParam(&mAddAngleRateZ_s, "AddAngleRateZ"); getStaticParam(&mRandRangeY_s, "RandRangeY"); getStaticParam(&mRandRangeYOffest_s, "RandRangeYOffest"); getStaticParam(&mLimitSpeedMoveY_s, "LimitSpeedMoveY"); getStaticParam(&mChangeInterval_s, "ChangeInterval"); getStaticParam(&mRandChangeInterval_s, "RandChangeInterval"); getStaticParam(&mReverseMoveRate_s, "ReverseMoveRate"); getStaticParam(&mIsSetSystemDeleteDistance_s, "IsSetSystemDeleteDistance"); } } // namespace uking::ai