#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class CircleMoveInFluid : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(CircleMoveInFluid, ksys::act::ai::Ai) public: explicit CircleMoveInFluid(const InitArg& arg); ~CircleMoveInFluid() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mSpeed_s{}; // static_param at offset 0x40 const float* mRadiusX_s{}; // static_param at offset 0x48 const float* mRadiusZ_s{}; // static_param at offset 0x50 const float* mMinRandRadiusRate_s{}; // static_param at offset 0x58 const float* mMaxRandRadiusRate_s{}; // static_param at offset 0x60 const float* mAddAngleRateX_s{}; // static_param at offset 0x68 const float* mAddAngleRateZ_s{}; // static_param at offset 0x70 const float* mRandRangeY_s{}; // static_param at offset 0x78 const float* mRandRangeYOffest_s{}; // static_param at offset 0x80 const float* mLimitSpeedMoveY_s{}; // static_param at offset 0x88 const float* mChangeInterval_s{}; // static_param at offset 0x90 const float* mRandChangeInterval_s{}; // static_param at offset 0x98 const float* mReverseMoveRate_s{}; // static_param at offset 0xa0 const bool* mIsSetSystemDeleteDistance_s{}; }; } // namespace uking::ai