#include "Game/Actor/AI/aiCircleMoveInWater.h" namespace uking::ai { CircleMoveInWater::CircleMoveInWater(const InitArg& arg) : CircleMoveInFluid(arg) {} CircleMoveInWater::~CircleMoveInWater() = default; bool CircleMoveInWater::init_(sead::Heap* heap) { return CircleMoveInFluid::init_(heap); } void CircleMoveInWater::enter_(ksys::act::ai::InlineParamPack* params) { CircleMoveInFluid::enter_(params); } void CircleMoveInWater::leave_() { CircleMoveInFluid::leave_(); } void CircleMoveInWater::loadParams_() { CircleMoveInFluid::loadParams_(); getStaticParam(&mAllowMoveWaterDepth_s, "AllowMoveWaterDepth"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai