#pragma once #include "Game/Actor/AI/aiCircleMoveInFluid.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class CircleMoveInWater : public CircleMoveInFluid { SEAD_RTTI_OVERRIDE(CircleMoveInWater, CircleMoveInFluid) public: explicit CircleMoveInWater(const InitArg& arg); ~CircleMoveInWater() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xe0 const float* mAllowMoveWaterDepth_s{}; // dynamic_param at offset 0xe8 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai