#include "Game/Actor/AI/aiCircleMovePos.h" namespace uking::ai { CircleMovePos::CircleMovePos(const InitArg& arg) : CircleMove(arg) {} CircleMovePos::~CircleMovePos() = default; bool CircleMovePos::init_(sead::Heap* heap) { return CircleMove::init_(heap); } void CircleMovePos::enter_(ksys::act::ai::InlineParamPack* params) { CircleMove::enter_(params); } void CircleMovePos::leave_() { CircleMove::leave_(); } void CircleMovePos::loadParams_() { CircleMove::loadParams_(); getDynamicParam(&mCentralPos_d, "CentralPos"); } } // namespace uking::ai