#include "Game/Actor/AI/aiCircleMoveTarget.h" namespace uking::ai { CircleMoveTarget::CircleMoveTarget(const InitArg& arg) : CircleMove(arg) {} CircleMoveTarget::~CircleMoveTarget() = default; bool CircleMoveTarget::init_(sead::Heap* heap) { return CircleMove::init_(heap); } void CircleMoveTarget::enter_(ksys::act::ai::InlineParamPack* params) { CircleMove::enter_(params); } void CircleMoveTarget::leave_() { CircleMove::leave_(); } void CircleMoveTarget::loadParams_() { CircleMove::loadParams_(); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai