#include "Game/Actor/AI/aiCliffCheckSelect.h" namespace uking::ai { CliffCheckSelect::CliffCheckSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} CliffCheckSelect::~CliffCheckSelect() = default; void CliffCheckSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void CliffCheckSelect::loadParams_() { getStaticParam(&mCheckDist_s, "CheckDist"); getStaticParam(&mCheckAngle_s, "CheckAngle"); getStaticParam(&mIsSelectFirstTime_s, "IsSelectFirstTime"); } } // namespace uking::ai