#include "Game/Actor/AI/aiCliffCheckTargetDirSelect.h" namespace uking::ai { CliffCheckTargetDirSelect::CliffCheckTargetDirSelect(const InitArg& arg) : CliffCheckSelect(arg) {} CliffCheckTargetDirSelect::~CliffCheckTargetDirSelect() = default; void CliffCheckTargetDirSelect::loadParams_() { CliffCheckSelect::loadParams_(); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai