#pragma once #include "Game/Actor/AI/aiCliffCheckSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class CliffCheckTargetDirSelect : public CliffCheckSelect { SEAD_RTTI_OVERRIDE(CliffCheckTargetDirSelect, CliffCheckSelect) public: explicit CliffCheckTargetDirSelect(const InitArg& arg); ~CliffCheckTargetDirSelect() override; void loadParams_() override; protected: // dynamic_param at offset 0x50 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai