#include "Game/Actor/AI/aiCliffCheckToTargetPosDirSelect.h" namespace uking::ai { CliffCheckToTargetPosDirSelect::CliffCheckToTargetPosDirSelect(const InitArg& arg) : CliffCheckSelect(arg) {} CliffCheckToTargetPosDirSelect::~CliffCheckToTargetPosDirSelect() = default; bool CliffCheckToTargetPosDirSelect::init_(sead::Heap* heap) { return CliffCheckSelect::init_(heap); } void CliffCheckToTargetPosDirSelect::enter_(ksys::act::ai::InlineParamPack* params) { CliffCheckSelect::enter_(params); } void CliffCheckToTargetPosDirSelect::leave_() { CliffCheckSelect::leave_(); } void CliffCheckToTargetPosDirSelect::loadParams_() { CliffCheckSelect::loadParams_(); } } // namespace uking::ai