#include "Game/Actor/AI/aiCliffDistanceSelectThreeAction.h" namespace uking::ai { CliffDistanceSelectThreeAction::CliffDistanceSelectThreeAction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} CliffDistanceSelectThreeAction::~CliffDistanceSelectThreeAction() = default; bool CliffDistanceSelectThreeAction::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void CliffDistanceSelectThreeAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void CliffDistanceSelectThreeAction::leave_() { ksys::act::ai::Ai::leave_(); } void CliffDistanceSelectThreeAction::loadParams_() { getStaticParam(&mCheckDist_s, "CheckDist"); getStaticParam(&mNearCliffDist_s, "NearCliffDist"); } } // namespace uking::ai