#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class CliffStopEnemyNormal : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(CliffStopEnemyNormal, ksys::act::ai::Ai) public: explicit CliffStopEnemyNormal(const InitArg& arg); ~CliffStopEnemyNormal() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mNoticeSoundTime_s{}; // static_param at offset 0x40 const float* mOffsetHand_s{}; // static_param at offset 0x48 const float* mOffsetTail_s{}; // static_param at offset 0x50 const float* mOffsetHandRotBase_s{}; // aitree_variable at offset 0x58 int* mMimicryMaterial_a{}; // aitree_variable at offset 0x60 bool* mIsStartResetMimicry_a{}; // aitree_variable at offset 0x68 bool* mIsCliffFreeze_a{}; }; } // namespace uking::ai