#pragma once #include "Game/Actor/AI/aiCloseSmallAttackBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class CloseSmallAttack : public CloseSmallAttackBase { SEAD_RTTI_OVERRIDE(CloseSmallAttack, CloseSmallAttackBase) public: explicit CloseSmallAttack(const InitArg& arg); ~CloseSmallAttack() override; protected: }; } // namespace uking::ai