#include "Game/Actor/AI/aiCloseSmallAttackBase.h" namespace uking::ai { CloseSmallAttackBase::CloseSmallAttackBase(const InitArg& arg) : ksys::act::ai::Ai(arg) {} CloseSmallAttackBase::~CloseSmallAttackBase() = default; void CloseSmallAttackBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void CloseSmallAttackBase::leave_() { ksys::act::ai::Ai::leave_(); } void CloseSmallAttackBase::loadParams_() { getStaticParam(&mCloseRadius_s, "CloseRadius"); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mIsIgnoreSmallHit_s, "IsIgnoreSmallHit"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai