#include "Game/Actor/AI/aiColGroundHitSelect.h" namespace uking::ai { ColGroundHitSelect::ColGroundHitSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ColGroundHitSelect::~ColGroundHitSelect() = default; bool ColGroundHitSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ColGroundHitSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ColGroundHitSelect::leave_() { ksys::act::ai::Ai::leave_(); } void ColGroundHitSelect::loadParams_() { getStaticParam(&mIsCheckEachFrame_s, "IsCheckEachFrame"); } } // namespace uking::ai